Where photography meets fitness, gamifying low-impact physical activity to beat sedentarism.
Tools
Miro
Figma
Marvel
MockPlus
Team
Angela Truong
Elsa San
Songzhe Liu
My Role
UX/UI designer
User researcher
Usability tester
Timeline
13 weeks
The Problem
The problem area addressed is the rising physical inactivity amongst working adults aged 25-35. Alongside physical inactivity is the prevalence of sedentarism among the population, resulting in the absence of exercise for the recommended amount of time per week - 150 minutes. This sedentarism can lead to a range of health issues, notably in cardiovascular health, higher mortality rate, and diminishing mental health.
The Problem Statement
Sedentary workers have the desire to benefit from health gains of physical activity but struggle to balance their work life and the time to exercise.
The Research
Our secondary and primary research findings—surveys and interviews— revealed:
Physical activity helps foster a healthy connection between the mind and body.
A lack of exercise leads to both mental and physical decline.
People often lack motivation to change their activity levels unless absolutely necessary.
Awareness of health risks influences the choices people make.
The Design Journey
Concept Development:
Decision Matrix | Personas | Secondary Research | Interviews
Explored three ideas through rapid idea generation. Snap Route was chosen for its accessible walking focus and ease of integration into daily life, touching on the problem statement.Lo-Fidelity:
Paper Prototyping (Marvel) | Think-alouds | SUS | Interviews
Revealed navigation issues (eg. challenge page, unclear walk-start). Iterated with clearer hierarchy, homepage maps, confirmation states, and end-of-walk summary.Mid-Fidelity:
Wireframes (MockPlus) | Remote Testing | SUS | Interviews
Showed clearer navigation but cosmetic issues (small text/icons, inconsistent forms). Iterations improved visual hierarchy, consistency, and error-prevention.Hi-Fidelity:
Figma Mockups | Remote + In-person Testing | SUS | Heuristic Eval
Testing showed high usability. Users praised aesthetics with refinements adding onboarding tutorial, decluttering the homepage, colour contrast, and visual consistency.
Our Solution and its Outcome
Focusing on sedentary, working-class adults, the team devised a solution targeting the engagement of sustained low-level fitness over time through social connection and gamification. The solution that we've some up with was SnapRoute - a fitness app designed to promote walking through individualised routes as well as be involved in the community with various image-capture 'challenges' with their friends, family or peers.
Testing showed it was easy to use, motivating, and visually engaging. Iterations improved navigation and clarity, with the final design fostering a positive relationship with fitness through short, enjoyable walks, while highlighting future needs for clearer onboarding and accessibility, with a more cohesive colour palette and assets.